1) Squash and Stretch
defining the rigidity and mass of an object by distorting its shape during an action
BAD EXAMPLE GOOD EXAMPLE
2) Timing and Motion
spacing actions to define the weight and size of objects and the personality of characters
GOOD EXAMPLE
BAD EXAMPLE
3) Anticipation
the preparation for an action
GOOD EXAMPLE
BAD EXAMPLE
4) Staging
presenting an idea so that it is unmistakably clear
GOOD EXAMPLE
BAD EXAMPLE
5) Follow Through and Overlapping action
the termination of an action and establishing its relationship to the next action
GOOD EXAMPLE
6) Straight Ahead action and Pose-to-Pose
the two contrasting approaches to the creation of movement
7) Slow in and Slow out
the spacing of the in-between frames to achieve subtlety of timing and movement
GOOD EXAMPLE
8) Arcs
the visual path of action for natural movement
GOOD EXAMPLE BAD EXAMPLE
9) Exaggeration
accentuating the essence of an idea via the design and the action
BAD EXAMPLE GOOD EXAMPLE
10) Secondary Action
the action of an object resulting from another action
GOOD EXAMPLE
11) Appeal
creating a design or an action that the audience enjoys watching
GOOD EXAMPLE
BAD EXAMPLE
12) Solid Drawing
the principle of solid drawing means taking into account forms in three-dimensional space, giving them volume and weight.
GOOD EXAMPLE
BAD EXAMPLE
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